First I want to start by saying that I think this is an interesting concept. However, there are some downfalls, the main one being that the game is over simplistic. A few changes here and there and this could be a really engaging game.
Really, the problems I have with the game are just two things, but coupled together they form a major problem. The first thing is when the particle hits an atom, the atom becomes a particle and speeds off. This works, and the randomish direction that the particles go once there is a collision adds a level of difficulty, but the problem is that from what I could tell each atom becomes a particle. Perhaps implementing a randomly generated value to determine if the atom becomes a particle, say 75-80% chance that it does. This will make it so the majority become particles, but leaves room for difficulty when some do not. Next, I would have liked to see level variety. Try introducing walls to form simple paths or mazes and let the atoms randomly generate through out the level.
I did enjoy the core concept of the game and would have really liked to see variety. The game was fun, but far too simplistic.
Very excellent mini game. The people complaining about it being too short or needing more content probably don't know to read a game's description before reviewing. For this being done in 48 hours, I'd say you did a great job.
I will admit that I did not expect to enjoy this game, but I did. The concept isn't all that original, but still an interesting idea.
The programming is solid. The game did not slow down at all for me, and the controls were a little on the loose side, but not enough to lose any points over. The artwork could use a but of a polish as well. I would also have liked it if the background changed with each level.
The main thing that I would like to bring up is one everyone seems to be bringing up: The game was way too short. Even just a couple more levels (2-3) and adding something like finding the ammo in the 2nd to last room and then having a boss battle to finish the game.
Solid game for your first go, though. Keep it up.
It has been a while since the last time I was this conflicted over my opinion of a game. On the one hand, I really like the main idea of the game in genera, on the other hand the execution of that idea is horrible.
I'll start with the good:
Pretty original concept and I like it. The game takes a little bit to figure out, but once you realize what you are supposed to do the fun starts to kick in, though it is not long lived. I like the idea of using sound to break objects. In the end, you are still breaking object, but at least it is creative. The artwork is nice. A little simplistic, but I think they complement the game well (and I say simplistic only because the screen is about 85% rooftops, and the only variation of them is the size and shape).
You really need to add instructions, and possibly a tutorial level. You left minor instructions in the game's description, but in game instructions would have been very much welcomed. The idea is straight forward, but takes a minute to figure out, and even then the levels start off too complex, which in my opinion makes the game a little frustrating, so while I found myself liking the concept, the game pissed me off just enough that I was not 100% committed to getting to the next level. Also, I feel that the sound waves move too quickly and in too rapid succession. If you slow down the waves a bit or add more time between waves (or echos or whatever they would technically be) I think the game would improve greatly.
I really wish the game was better. I like the concept and I am disappointed that I did not enjoy the game more than what I did. Still, I say keep up the work and keep at it. The game functions just fine and I feel like you could improve upon this and make a killer sequel at some point.
The only redeeming aspect of this game is that it is marginally educational. The first question, only the correct answer can be selected. The pictures are amusing, but only if you really, really, really like cats.
I played this game several times before I rated and reviewed it, not because I loved it, but because I hated it and did not want to post a bad review if not called for, which is what I almost did.
The game is simplistic, and the controls could be tightened up a little bit, but once I got into a sort of groove, I found myself getting sucked into the game. It is a sleeper, though, and I think most people will have to play it a few times before they get the hang of it (I think my main problem is how simple the mechanics are, so it was hard for me to get into a groove), it starts to become fun.
It does still loose a few points, however. I am not sure if this is a problem with the controls (as reference earlier) or if the problem is more with the mechanics (for instance maybe the hit test needs to be tweeked a bit) but I find it infuriating that when there are two matches, one on the bottom left/right and the second directly above it, and they are falling so that the bottom one is closest to falling, I catch the bottom one and have to miss the top one, even though it passes right through the bucket as I press the up arrow. I understand that if you could keep the bucket on the bottom and catch all the matches it would be boring, but I would have liked to have caught a few of those matches.
All and all, good game.
The "story" is new, to this site anyways, as I don't know of another game with a story even close to this one. I like the originality of the idea, I just wish there would have been some of that originality put into the game. The artwork is beautiful, and the game plays solid, but there is no variety. I am fine with a game where all you do is click and hold the mouse button down, but there needs to be more substance to make up for the lack of interactability to really engage the audience and keep from getting boring. More levels would help improve this, as well as incorporating some sort of upgrade system (maybe to make the bike faster, have a temporary boost, etc.). I would also have liked it if everyone did not look towards you when they reach the same spot on the stage, and for the same duration of time. Having them look at random times, but giving some subtle tell (they sit up a split second before looking, they slow down slightly, etc.) before they actually look would have made the game far more tolerable.
Interesting game. Nothing too terribly new, but I like the theme. I also enjoy the artwork, looks straight out of a kid's book. The game works fine and seems to be very well programmed, except that the pig never stopped jumping. I do not know if this is a glitch or the way it is programmed, but being able to stay idle and time the jumps would make this game better, in my opinion. All and all, good game, but I would have liked to see a little more put into it, such as something other than rats to try and catch.
One star for the laugh it gave me at first. Other than that, this could have been a lot better. I consider this more a gadget than a game.
Amazing game! Simple but fun and addictive. Challenging but not break-my-keyboard-infuriating. Great visuals. Only flaw that I can really think of is that upgrades and the like would have been nice.
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